Concept art is an illustration that conveys the mood, the idea of a future game before it takes on the shape of the final product. Words can describe an idea and everyone will understand it differently, a picture is worth a thousand words! It is customary to talk about concept art as a part of the process of working in the media sphere (filmmaking, game development, comics), but the work of concept artists is invested in the creation of the entire environment.
The artist prepares dozens of drawings, of which only a few go to work. A separate element of clothing is drawn several times, in different colors, textures, shapes, until a variant is born, about which all team members will say “Here, this is what we need!”.
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Concept art: choice of style, techniques
Game design and art work in symbiosis. So, in a military setting, the appearance of a fluffy pink rabbit is inappropriate. Start with a mood board, a visualization board where you can collect references, color schemes, images of little things that convey mood and reflect style.
Don’t get hung up on details. Look for suitable images on Pinterest, where it’s easy to create a selection of images in one color scheme and composition.
Share your selections with friends to see if your audience is catching on. It is better if the test group consists of people who reflect the portrait of the target audience.
This is followed by the generation of ideas. The artist makes sketches, experiments with silhouettes, shapes, adds text notes, drawing the client’s attention to individual details.
3D-templates from primitives – cubes and balls will help. The character should be “read” without elements completing the image. Details, content, textures, highlights – 10-15% of the work, they only reveal the hero, clarify the story, the occupation at the moment, the mood. It is wrong to draw a character starting with buttons, nose, eyes. When the artist sees the image of a future character, he proceeds to a detailed image, creates a sheet with poses in which the character of the character is revealed and the general dynamics is broadcast. Costume design is not a separate story, but a tool that supports the image. Good design that helps to understand who is in front of him. A few items of clothing are enough, and not a heap of complex details.
Character concept art: the creation process
The work begins with a lineart – a contour drawing without a fill (a sketch in a sketchbook or a sketch in Photoshop). The second option is work “from the spot” when the artist outlines the silhouette of the character with large strokes.
Having decided on the silhouette and volumes, the concept designer divides the object into “masses”, outlines important design elements and large elements that stand out. Next, the concept artist of the characters proceeds to draw details and accents: he highlights the texture, characteristics of fabrics, and cuts. Work with color can be postponed until later, when the main nuances are approved. Tell me if the artist understands the color mood, because in the mysterious night atmosphere, some details work to their advantage, and others in a sunny meadow.
Faces are a separate part of the job. A living face with natural emotions can be portrayed by someone who is familiar with the basics of anatomy.
Experienced Pro Tips
- If you are developing a project for smartphones, do not waste resources on excessive detail. The diagonal of the screen of the gadget will not allow you to see small details.
- To speed up the process, compose part of the art from photographs with processing and using ready-made renders. The goal is not to create a 100% unique image, but to sketch a character that will still change.
- Search the web for concept papers for projects you like. Using the example of images of your favorite characters, you will understand how they went from idea to their final appearance.
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Don’t be afraid to use other people’s ideas. As a result, the artist will get a symbiosis of many references, which will be able to act as a separate unit. Concept art is not a sketch folder. This is the basis on which huge game worlds are created. And the scale of the work can only be assessed by seeing the sketches of your favorite games!